Billard, A., Calinon, S., Dillmann R. and Schaal, S. (2008)
Robot Programming by Demonstration
Siciliano, B. and Khatib, O. (eds.). Handbook of Robotics, pp. 1371-1394. Springer.

Abstract

Robot Programming by demonstration (PbD) has become a central topic of robotics that spans across general research areas such as human-robot interaction, machine learning, machine vision and motor control.
Robot PbD started about 30 years ago, and has grown importantly during the past decade. The rationale for moving from purely preprogrammed robots to very flexible user-based interfaces for training robots to perform a task is three-fold.
First and foremost, PbD, also referred to as imitation learning, is a powerful mechanism for reducing the complexity of search spaces for learning. When observing either good or bad examples, one can reduce the search for a possible solution, by either starting the search from the observed good solution (local optima), or conversely, by eliminating from the search space what is known as a bad solution. Imitation learning is, thus, a powerful tool for enhancing and accelerating learning in both animals and artifacts.
Second, imitation learning offers an implicit means of training a machine, such that explicit and tedious programming of a task by a human user can be minimized or eliminated. Imitation learning is thus a natural means of interacting with a machine that would be accessible to lay people.
Third, studying and modeling the coupling of perception and action, which is at the core of imitation learning, helps us to understand the mechanisms by which the self-organization of perception and action could arise during development. The reciprocal interaction of perception and action could explain how competence in motor control can be grounded in rich structure of perceptual variables, and vice versa, how the processes of perception can develop as means to create successful actions.
PbD promises were thus multiple. On the one hand, one hoped that it would make learning faster, in contrast to tedious reinforcement learning methods or trials-and-error learning. On the other hand, one expected that the methods, being user-friendly, would enhance the application of robots in human daily environments. Recent progresses in the field, which we review in this chapter, show that the field has made a leap forward during the past decade toward these goals. In addition, we anticipate that these promises may be fulfilled very soon.

Bibtex reference

@incollection{Billard08chapter,
  author="A. Billard and S. Calinon and R. Dillmann and S. Schaal",
  title="Robot Programming by Demonstration",
  booktitle="Handbook of Robotics",
  editor="B. Siciliano and O. Khatib",
  publisher="Springer",
   address="Secaucus, NJ, USA",
  year="2008",
  pages="1371--1394"
}
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